2015-03-20 14:21:44 -07:00

204 lines
6.4 KiB
JavaScript

var logger = require('pomelo-logger').getLogger('game-log', __filename);
var events = require('events');
var Game = require('./game');
var Player = require('./player');
var GAME_SETTINGS = require('../../config/gameSettings.json');
/**
* Table object handles table logic while it is stored in memory.
*
* @param {number} smallBlind small blind
* @param {number} bigBlind big blind
* @param {number} minPlayers minimum number of players before game can be started
* @param {number} maxPlayers maximum number of players before game can be started
* @param {number} minBuyIn minimum buy in
* @param {number} maxBuyIn maximum buy in
* @param {string} gameMode type of game
* @param {object} table instance of a table
*
*/
module.exports = Table = function(smallBlind, bigBlind, minPlayers, maxPlayers, minBuyIn, maxBuyIn, gameMode, table){
this.smallBlind = smallBlind;
this.bigBlind = bigBlind;
this.minPlayers = minPlayers;
this.maxPlayers = maxPlayers;
this.players = [];
this.dealer = 0; //Track the dealer position between games
this.minBuyIn = minBuyIn;
this.maxBuyIn = maxBuyIn;
this.previousPlayers = [];
this.playersToRemove = [];
this.playersToAdd = [];
this.eventEmitter = new events.EventEmitter();
this.turnBet = {};
this.gameWinners = [];
this.gameLosers = [];
this.actions = [];
this.members = [];
this.active = false;
this.gameMode = gameMode;
this.instance = table;
//Validate acceptable value ranges.
var err;
if(minPlayers < 2){ //require at least two players to start a game.
err = new Error(101, 'Parameter [minPlayers] must be a postive integer of a minimum value of 2.');
}else if(maxPlayers > 10){ //hard limit of 10 players at a table.
err = new Error(102, 'Parameter [maxPlayers] must be a positive integer less than or equal to 10.');
}else if(minPlayers > maxPlayers){ //Without this we can never start a game!
err = new Error(103, 'Parameter [minPlayers] must be less than or equal to [maxPlayers].');
}
if(err){
return err;
}
}
Table.prototype.initNewGame = function(){
var i;
this.instance.state = 'JOIN';
this.dealer += 1;
if(this.dealer >= this.players.length){
this.dealer = 0;
}
delete this.game;
this.previousPlayers = [];
// add existing players and remove players who left or are bankrupt
for(i=0;i<this.players.length;++i){
this.previousPlayers.push(this.players[i]);
if(this.playersToRemove.indexOf(i) === -1){
this.AddPlayer(this.players[i].playerName, this.players[i].chips, this.players[i].id);
}
}
this.players = [];
this.playersToRemove = [];
this.actions = [];
this.eventEmitter.emit('gameInit');
};
Table.prototype.StartGame = function(){
//If there is no current game and we have enough players, start a new game.
this.instance.state = 'IN_PROGRESS';
this.active = true;
if(!this.game){
this.game = new Game(this.smallBlind, this.bigBlind);
this.NewRound();
}
};
Table.prototype.AddPlayer = function(playerName, chips, uid){
if(chips >= this.minBuyIn && chips <= this.maxBuyIn){
var player = new Player(playerName, chips, uid, this);
this.playersToAdd.push(player);
}
};
Table.prototype.removePlayer = function(pid){
for(var i in this.players ){
if(this.players[i].id === pid){
this.playersToRemove.push( parseInt(i) );
this.players[i].Fold();
}
}
for(var i in this.playersToAdd ){
if(this.playersToAdd[i].id === pid){
this.playersToAdd.splice(i, 1);
}
}
for(var i in this.members ){
if(this.members[i].id === pid){
this.members.splice(i, 1);
}
}
for(var i in this.previousPlayers){
if(this.previousPlayers[i].id === pid){
this.previousPlayers.splice(i, 1);
}
}
this.eventEmitter.emit("playerLeft");
}
Table.prototype.NewRound = function(){
var removeIndex = 0;
for(var i in this.playersToAdd){
// if(removeIndex < this.playersToRemove.length){
// var index = this.playersToRemove[removeIndex];
// this.players[index] = this.playersToAdd[i];
// removeIndex += 1;
// }else{
// this.players.push(this.playersToAdd[i]);
// }
this.players.push(this.playersToAdd[i]);
}
this.playersToRemove = [];
this.playersToAdd = [];
this.gameWinners = [];
this.gameLosers = [];
var i, smallBlind, bigBlind;
//Deal 2 cards to each player
for(i=0;i< this.players.length;i+=1){
this.players[i].cards.push(this.game.deck.pop());
this.players[i].cards.push(this.game.deck.pop());
this.game.bets[i] = 0;
this.game.roundBets[i] = 0;
}
//Identify Small and Big Blind player indexes
smallBlind = this.dealer + 1;
if(smallBlind >= this.players.length){
smallBlind = 0;
}
bigBlind = smallBlind + 1;
if(bigBlind >= this.players.length){
bigBlind = 0;
}
this.currentPlayer = bigBlind + 1;
if(this.currentPlayer >= this.players.length){
this.currentPlayer = 0;
}
this.startIndex = this.currentPlayer;
//Force Blind Bets
this.players[smallBlind].chips -= this.smallBlind;
this.players[bigBlind].chips -= this.bigBlind;
this.game.bets[smallBlind] = this.smallBlind;
this.game.bets[bigBlind] = this.bigBlind;
this.game.blinds = [smallBlind, bigBlind];
this.eventEmitter.emit("newRound");
};
Table.prototype.startTimer = function(){
var me = this;
me.stopTimer();
me._countdown = setTimeout(function(){
if(!me.active){
return;
}
console.log('timer ended. executing move.');
if(me.game.bets[me.currentPlayer] < getMaxBet(me.game.bets)){
me.players[me.currentPlayer].Fold();
}else{
me.players[me.currentPlayer].Call();
}
me.instance.tableService.handleGameState(me.instance.id, function(e){
if(e){
console.error(e);
}
});
}, (GAME_SETTINGS.gameMode[this.gameMode].timeout * 1000));
};
Table.prototype.stopTimer = function(){
if(this._countdown){
clearTimeout(this._countdown);
}
};
function getMaxBet(bets){
var maxBet, i;
maxBet = 0;
for(i=0;i< bets.length;i+=1){
if(bets[i] > maxBet){
maxBet = bets[i];
}
}
return maxBet;
}